Conrad Kurrle - Director & Game Designer
Peter Chang - Lead Programmer & Co-designer
Joseph Stafford - 3D Modeling
Patrick White - Graphic Artist
Andrew Anderson - Concept Artist
Proof of concept: a surreal supermarket roguelite where you stack power-ups, rush the checkout, and dodge mutating groceries before the time runs out.
(swipe to navigate)
Free Groceries is a proof-of-concept for a first-person, single-player roguelite built around a surreal supermarket setting. The project explored how narrative satire could intersect with procedural level design and replayable mechanics.
Players were imagined sprinting through mutating aisles, stacking power-ups, and carrying progress across failed runs in classic roguelite fashion. This prototype emphasizes core systems: procedural store layouts, escalating hazards, and persistent upgrades, all wrapped in a colorful, absurd premise where “spoiling” groceries themselves mutated into adversaries.
This proof-of-concept is optimized for both controller and mouse & keyboard play. While development has paused at the proof-of-concept stage, this concept has achieved the blend of humor, mechanics, and atmosphere within a modestly mid-sized game scope.
As director and lead designer of the Free Groceries proof-of-concept, I shaped the game’s tone, mechanics, and progression framework. Working closely with Peter Chang, who handled development and programming, we built a procedurally generated prototype level to blueprint larger designs with themed hazards such as frozen aisleways or blackout “haunted” stores.
I guided playtesting, refining the roguelite loop and overall experience. Joseph Stafford contributed placeholder 3D models for testing, while Patrick White provided creative support throughout the project. A sample song I composed & produced for this project can be heard below.
(top menu)